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Entertainment Design

ArtCenter College of Design

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    • Game Design

 PROTOTYPING CLASSES


ONE BUTTON GAME
by Demi Liu (Game Development 3 - Spring 2022)

Student Name: Demi Liu

Program/Major: Entertainment Design - Game Design

Project Title: One Button Game

Class Name: EGAM-262: Game Development 3

Instructor Name: Tim FitzRandolph

Project Description:
Demi made this game for a "game jam" assignment for class.  Students were given the restriction of making a game that used only 1 button for input.  In this game, players use the left mouse button to destroy floors of a building marked to be demolished by the surprisingly cheery demolition ball.  However, some people are still inside the building!  Try to destroy floors as fast as you can to increase your combo score, without harming any of the occupants.

 

 

PAPER AIRPLANE
by Yixin Xiao (Game Development 1 - Spring 2023)

Student Name: Yixin Xiao

Program/Major: Entertainment Design - Game Design

Project Title: Paper Airplane

Class Name: EGAM-262: Game Development 1

Instructor Name: Chad Cable

Short Project Description: 
Fly your paper airplane as fas as possible.  Controls: Use the <SPACE> bar to change the direction of the wind and to move your plane.

This was a class project where 2nd term students had to make a One-Button game in 2 weeks.

Click here to play!

 

 

ESCAPE THE CIRCLES
by Hongru Yao (Game Development 1 - Spring 2023)

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Student Name: Hongru Yao

Program/Major: Entertainment Design - Game Design

Project Title: Escape the Circles

Class Name: EGAM-262: Game Development 1

Instructor Name: Chad Cable

Project Description: 
You woke up in a silent land; everything seemed to be in an endless cycle. Whatever happens to this world, the first thing to do is escape.  Controls: Use the [SPACE] button to jump. Make yourself way out!

This was a class project where 2nd term students had to make a One-Button game in 2 weeks.

Click here to play!

 

 

GOT 100
by Edward Chen (Game Development 1 - Spring 2023)

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Student Name: Edward Chen

Program/Major: Entertainment Design - Game Design

Project Title: Got 100!

Class Name: EGAM-262: Game Development 1

Instructor Name: Chad Cable

Project Description: 
Use arrow key to control the character move left and right;  Controls: Use Space to pause, use 1, 2, 3, 4 to select stage, and use R to restart the game;  Do not touch the spike in the scene and also do not fall to the cliff; What you need to do is to get the bottom of the stage!

Click here to play!

 

 

ALL HAIL THE BALL
by Clay Bonura (Game Development 3 - Spring 2020)

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Student Name: Clayton Bonura

Program/Major: Entertainment Design - Game Design

Project Title: All Hail the Ball

Class Name: EGAM-262: Game Development 3

Instructor Name: Tim FitzRandolph

Project Description:
All Hail the Ball is an arcade survival game prototyped in about two weeks. The player controls The Ball, which is tethered to a point in the middle of the screen. The ball is constantly shrinking, but can be grown by colliding it with the brighter cubes. If the ball shrinks too much you lose the game. Survive long enough and you’ll get to experience all three levels and songs. Don’t forget: the ball is love, the ball is life.

 

 

FOREST TOWER DEFENSE
by Demi Liu (Game Development 2 - Fall 2021)

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Student Name: Demi Liu

Program/Major: Entertainment Design / Game Design

Project Title: Forest Tower Defense

Class Name: EGAM-202: Game Development 2

Instructor Name: Tim Handley

Short Project Description:
Forest Tower Defense was created in four weeks as the final project for Game Development 2. Sophisticated code uses procedural generation to create a fresh new map for every game. AI controls which monsters are created when, choosing monster types that maximize difficulty. Want to know more? Play the game yourself on itch (link).

 

 

HI DONUT!
by Franklin Wu (Game Development 1 - Spring 2021)

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Student Name: Franklin Wu

Program/Major: Entertainment Design / Game Design

Project Title: Hi Donut

Class Name: EGAM-102: Game Development 1

Instructor Name: Tim Handley

Short Project Description:
Hi Donut was created in four weeks as the final project for Game Development 1. Physics-based movement and colorfully charismatic animations make for elegant gameplay that is both simple and fun.

 

 

STORM AT SEA
by Fox Miao (Game Is Software - Fall 2021)

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Student Name: Fox Miao

Program/Major: Entertainment Design / Game Design

Project Title: Storm At Sea

Class Name: EGAM-101: Game is Software

Instructor Name: Tim Handley

Short Project Description:
Inspired by Ivan Aivazovsky's artwork "Storm at Sea”, this fast-paced action game challenges players to catch fish, dodge swordfish, collect powerups, and defeat the evil skullbombers. The Storm At Sea game was one student’s first-ever Unity project, built in three weeks in Game is Software, the first class in game development for ArtCenter’s Game Design students. Want to know more? Play the game yourself on itch (link).