Faculty: Erik Castillo
This course focuses on animating creatures and animals in CG with emphasis on realistic biomechanics, behavior, and physics-based motion. Students will study real animal reference and apply those principles to create believable creature animation for visual effects oriented films, cinematic sequences, or animated films. Assignments will elaborate on industry-standard workflows including reference gathering, breakdowns, blocking, and iterative polish.
Faculty: Matthew Leishman
This class covers rigging fundamentals. Both body and facial rigging will be taught. The goal is to get students comfortable rigging simple humanoid characters.
Faculty: Kristy Kay
Continuing from Cancept Art 1 Students will learn how to design simple characters, props and environments.