• Front
  • HOME
  • Student Gallery
    • Student Gallery Home
    • Concept
    • Animation
    • Game Design

Entertainment Design

ArtCenter College of Design

  • Front
  • HOME
  • Student Gallery
    • Student Gallery Home
    • Concept
    • Animation
    • Game Design

6th term review instructions and resources


Hello 6th Term Game Design Students

Please follow these instructions to make 6th Term Review as effective as possible.

Choose a date and time for your review via the “Reserve Time Slot” link to the right.


Collection of Projects

Organize all the work you have selected in a website , and send the link to your site to Natalie.Williams@ArtCenter.edu ASAP before the review date and time you chose. More info below.


What You Should Submit

A professional presentation of your work created during terms 4, 5, and 6.

What’s important to us is that we see how you’ve progressed through the track so far, and if there is a clear upward trend in the quality and originality of your work. We are also interested in seeing your passion and what it is you want to do as a design professional. Lastly, we want to see whether you have mastered all the fundamentals, ensuring you are ready for the final 2 terms.

Select specific projects that demonstrate what you learned. Include screenshots and, better, videos of the project as well as a link to a playable version (itch.io preferred). Explain your design process: what was your goal when starting the project, what did you learn from it, what would you do next with it. Explain briefly what the game is about but don't forget: this is not about the game, it is about you!

Requested format is a website.

Some examples of good Game Designer portfolios for your reference:

  • https://atsinac.wixsite.com/website/embower

  • http://chadcable.net/


What You Must Prepare

For the Term Review, you need to:

  1. DESIGN PROCESS:

    Pick a game you made by yourself (no team project) from your portfolio and describe your creative process.
    Must include:
    - Core statement (User Experience Goal, Target Audience, etc.)
    - Design process (research, play tests, iteration process, etc.)
    Format: Portfolio piece + 10-minute presentation

  2. ORIGINAL IP:

    Present an original IP that is specifically crafted to support and fuel a variety of multi-platform stories.

    Format: Portfolio piece + 10-minute presentation

  3. TECHNICAL DESIGN:

    Pick a prototype that you developed and explain how you built it.
    Must include documentation (GDD, Technical Design)
    Format: Portfolio piece + 10-minute presentation

  4. GAME PITCH:

    Pitch a game idea.
    Explain why it will be commercially viable.
    Format: 5-minute presentation

  5. PROBLEM SOLVING:

    Talk about a design problem that you solved.
    Format: 5-minute presentation

Share a copy of your degree audit and complete your self-assessment (buttons on the right)

Come prepared!


Questions? Email Natalie Williams

Reserve Time Slot

Self Assessment

Degree Audit

FAQs

Can I submit personal work?
Yes. You can complement your portfolio with personal projects as long as they are relevant.